Getting Colorful
If you have been following Tribe Games on Twitter (if not, why haven't you been? @TribeGames) you would have noticed that I recently added color to the blocks. As you…
If you have been following Tribe Games on Twitter (if not, why haven't you been? @TribeGames) you would have noticed that I recently added color to the blocks. As you…
I have been working on the very beginnings of a prototype for the game. It is going slow because I am learning Unity 3D and C# at the same time I'm…
Hello all! It has been over 10 months since I last worked on anything Tribe Games. I have been on other projects so I haven't been on focusing on the…
Lately, I have been working on making small improvements to the game. I started out working on graphical improvements with walls and such. I came up with the concept of scratches…
I have been fixing some of the game's bugs lately so that is why I haven't posted in a bit (They are not that visual). The fixes are: The 'You can't see your…
I finished updating the Ice and Lava environment; it was easier than before. While I was making the test lava stage I noticed something that caught my attention. It is…
Added a new feature that was long overdue. Checkpoints. They are self-explanatory but I will describe them anyway. Before checkpoints, if you were hit by a vehicle, slipped in a stream,…
As I stated in the last post, I am going to talk about the evolution of the level editor in Emerald. The editor used to be a very text heavy editor; there…
I'm finally going to show you what I have created to make levels in Emerald. This is a huge improvement compared to the one I was using before. It does almost everything the…
While I would love to improve the visuals for the game I want to make sure that the game you are playing is fun and playable. So I am always…