Getting Colorful

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If you have been following Tribe Games on Twitter (if not, why haven't you been? @TribeGames) you would have noticed that I recently added color to the blocks. As you…

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Inner Workings

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I have been working on the very beginnings of a prototype for the game. It is going slow because I am learning Unity 3D and C# at the same time I'm…

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Concepts Realized

Lately, I have been working on making small improvements to the game. I started out working on graphical improvements with walls and such. I came up with the concept of scratches…

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Squishing Some Bugs…

I have been fixing some of the game's bugs lately so that is why I haven't posted in a bit (They are not that visual). The fixes are: The 'You can't see your…

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New Findings

I finished updating the Ice and Lava environment; it was easier than before. While I was making the test lava stage I noticed something that caught my attention. It is…

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Phew… Checkpoint

Added a new feature that was long overdue. Checkpoints. They are self-explanatory but I will describe them anyway. Before checkpoints, if you were hit by a vehicle, slipped in a stream,…

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Creating Levels

I'm finally going to show you what I have created to make levels in Emerald. This is a huge improvement compared to the one I was using before. It does almost everything the…

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Refinement

While I would love to improve the visuals for the game I want to make sure that the game you are playing is fun and playable. So I am always…

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