Scrambling Blocks

I have been working on updating the cluster feature to include fading away. What this does is after a period of time on the field the clusters fade away and…

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Return to Stasis

I have been getting back to work on Stasis after the release of Glitch in the System. I learned a lot from the experience and will be putting a lot…

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Manipulation of Time

After a long delay... I finally implemented the beginnings of the time powers. So far the "Freeze time" and the "Slow time" have been implemented. They are pretty self-explanatory: one…

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Descent

If you looked at the first update video you may have notice that there isn’t something there anymore… The blocks constantly falling; I am calling this “Descending Blocks”. Now this…

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Next on the List

I am currently in the process of introducing “Clusters” into the game. A cluster is 4 of the same colored blocks in a square (much like the ones in Lumines).…

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Refinement is Key

It's been a while since my last post, but I do have some updates so let's get to that right away. I have been learning more about the tools that…

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Reconstruction

Recently, I have been reconstructing the way I am coding. To keep things short, I am basically redoing a lot of what was already in the game. What does this…

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