Brushing Up on the Trade
This week I haven’t been able to work on the game that much, but I should be able work on it a lot more this week. So much so that…
This week I haven’t been able to work on the game that much, but I should be able work on it a lot more this week. So much so that…
I have been working on updating the cluster feature to include fading away. What this does is after a period of time on the field the clusters fade away and…
I have been getting back to work on Stasis after the release of Glitch in the System. I learned a lot from the experience and will be putting a lot…
After a long delay... I finally implemented the beginnings of the time powers. So far the "Freeze time" and the "Slow time" have been implemented. They are pretty self-explanatory: one…
If you looked at the first update video you may have notice that there isn’t something there anymore… The blocks constantly falling; I am calling this “Descending Blocks”. Now this…
I am currently in the process of introducing “Clusters” into the game. A cluster is 4 of the same colored blocks in a square (much like the ones in Lumines).…
If you look at a problem from another angle then you start to see other opportunities to solve the problem. I recently did just that and I myself found new…
It's been a while since my last post, but I do have some updates so let's get to that right away. I have been learning more about the tools that…
Recently, I have been reconstructing the way I am coding. To keep things short, I am basically redoing a lot of what was already in the game. What does this…
After some messing around I finally finished up the first video update. Here it is: As you can see it has some old and new things in it. Here is…