Glitch in the System – Postmortem

Glitch in the System Config Dialog Image

This is going to be an extremely long post so please keep that in mind. This post will be pertaining to how I made “Glitch in the System”; the development process, the release, what went right and wrong, I even go into detail about art and music in their own section. I also want to highlight some of the game design elements that I utilized in the game in the hopes to teach or inspire others. You can jump from section to section or read the PowerPoint presentation that will be embedded in the post at the end to give a briefer version of it. Before I start I would like to point you towards another postmortem if you are interested in reading: THREES – A tiny puzzle that grows on you. A great read just be prepared for a very, VERY long one.

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Update: Glitch Beta

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I have finally finished my game! The name of the game is “Glitch in the System”. I am now at the stage of beta testing to help polish it up…

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A Slight Diversion

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Recently, I have been working on a small side project rather than Stasis. It is a small top down twin stick shooter. This was made for the purpose of showcasing…

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Manipulation of Time

After a long delay... I finally implemented the beginnings of the time powers. So far the "Freeze time" and the "Slow time" have been implemented. They are pretty self-explanatory: one…

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Descent

If you looked at the first update video you may have notice that there isn’t something there anymore… The blocks constantly falling; I am calling this “Descending Blocks”. Now this…

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Falling Due to Clusters

First and foremost, a new video! http://www.youtube.com/watch?v=n-Ob6QIRIsw In the video I demonstrated: Clusters are now realized in the game. If you place four blocks of the same color together you…

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Next on the List

I am currently in the process of introducing “Clusters” into the game. A cluster is 4 of the same colored blocks in a square (much like the ones in Lumines).…

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Some Important Aspects

The new video is out! You can see it here: I worked on 4 major things: Updating and improving the GridPod implementation. I made this much better and more efficient.…

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