Glitch in the System – Postmortem

Glitch in the System Config Dialog Image

This is going to be an extremely long post so please keep that in mind. This post will be pertaining to how I made “Glitch in the System”; the development process, the release, what went right and wrong, I even go into detail about art and music in their own section. I also want to highlight some of the game design elements that I utilized in the game in the hopes to teach or inspire others. You can jump from section to section or read the PowerPoint presentation that will be embedded in the post at the end to give a briefer version of it. Before I start I would like to point you towards another postmortem if you are interested in reading: THREES – A tiny puzzle that grows on you. A great read just be prepared for a very, VERY long one.

(more…)

Continue Reading

Restored

Its been awhile, but I'm back with a big update. I have been busy working over at Divide by Zero Studios on the game Vector Storm you can read more about it over at the website. As for Emerald I've been working hard updating the game and making it better. But before I go into that, I want to bring up something you may have noticed.

Continue Reading

Character Design

Introducing Alex, the main character in Emerald. He loves to explore and discover things; all of his findings are put in his bag. After reworking the main character many times, this is the…

Continue Reading
Close Menu