Added a new feature that was long overdue. Checkpoints. They are self-explanatory but I will describe them anyway. Before checkpoints, if you were hit by a vehicle, slipped in a stream, or fell in a hole you had to restart at the beginning of the level. This made certain levels extremely difficult to complete. Now, I implemented checkpoints in the game; you don’t have to restart at the beginning.
You don’t need to include them in your levels. You also have the ability to make the checkpoints visible to the player or not. This is helpful when it comes to the presentation of your level; maybe you want the player to see the checkpoint and work toward it, or maybe you want to hide them and make the level look seamless.
Hate the look of the checkpoint? Comment below.