Lately, I have been working on making small improvements to the game. I started out working on graphical improvements with walls and such. I came up with the concept of scratches in walls, bridges, etc. This would add some character to them and help define its material; It would help show if it is a wall or a bridge. I just have a basic concept in place, it is not fully implemented, but I like the idea.

After a while, I came to the realization that I needed to do something that I have been avoiding for sometime now; I needed to have text on the screen. Why did I avoid it? Perhaps it was because I didn’t want to make a custom font style or maybe it was because I wanted to work on some other gameplay and graphical enhancements. I finally decided that I needed to work on it because I wanted to put in a level select screen. Before, you had to physically go into the code and select what level you wanted to load, then compile a new exe. This was tedious and inefficient. Now, you can type in the name of the level you want to play from the game. This is just a quick fix to a problem that has been looming over the game’s development since the first level I made, but I am glad it is in the game. As for the text, I am going to further work on implementing it into the game, it needs to be done. But I do have it in the game currently so it isn’t going to be too hard to carry out (I hope…).

One final thing I have been thinking about is the main menu, but I will get to that in a later post.

Hate how this was more of a reflection? Think this was a boring post? Tell me in the comments below.

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