Retirement of Stasis

Yes, it is true… Stasis is being canceled. It was a tough decision but there were too many things going wrong in development for me to keep pushing through. It isn’t something that I want but it is for the best. Retirement of Stasis (more…)

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Revised Game Design

This week I have been working on Game Design related issues with the game. I noticed that time powers weren’t a central focus to the gameplay while I was testing…

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Creating Backgrounds

Recently, as I have said before, I have been busy with other projects, but I just got more time to work on the game. I also found a workaround for…

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Errors and Delays

Recently, I have been busy with a number of other projects so I couldn't work on Stasis for a bit. Not only that but I have encountered a bug in…

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Scrambling Blocks

I have been working on updating the cluster feature to include fading away. What this does is after a period of time on the field the clusters fade away and…

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Return to Stasis

I have been getting back to work on Stasis after the release of Glitch in the System. I learned a lot from the experience and will be putting a lot…

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Time to Get Moving

Phew, finally the pre-alpha is out and you can now enjoy preview of what is to come. You can check it out here. Remember to leave feedback and share it…

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Manipulation of Time

After a long delay... I finally implemented the beginnings of the time powers. So far the "Freeze time" and the "Slow time" have been implemented. They are pretty self-explanatory: one…

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