Retirement of Stasis
Yes, it is true… Stasis is being canceled. It was a tough decision but there were too many things going wrong in development for me to keep pushing through. It isn’t something that I want but it is for the best. (more…)
Yes, it is true… Stasis is being canceled. It was a tough decision but there were too many things going wrong in development for me to keep pushing through. It isn’t something that I want but it is for the best. (more…)
This week I have been working on Game Design related issues with the game. I noticed that time powers weren’t a central focus to the gameplay while I was testing…
Recently, as I have said before, I have been busy with other projects, but I just got more time to work on the game. I also found a workaround for…
Recently, I have been busy with a number of other projects so I couldn't work on Stasis for a bit. Not only that but I have encountered a bug in…
This week I have been sidetracked with E3 2014 and the various events going on; as well as me not feeling too well for the last few days, I haven’t…
I have been working on updating the cluster feature to include fading away. What this does is after a period of time on the field the clusters fade away and…
I have been getting back to work on Stasis after the release of Glitch in the System. I learned a lot from the experience and will be putting a lot…
Phew, finally the pre-alpha is out and you can now enjoy preview of what is to come. You can check it out here. Remember to leave feedback and share it…
The time has finally come! The pre-alpha release is here! You can now play the game here: Builds: Stasis - Pre-Alpha Release v0.5 Stasis - Pre-Alpha Release v0.5.1 Updates: v0.5.1…
After a long delay... I finally implemented the beginnings of the time powers. So far the "Freeze time" and the "Slow time" have been implemented. They are pretty self-explanatory: one…