Phew… Checkpoint
Added a new feature that was long overdue. Checkpoints. They are self-explanatory but I will describe them anyway. Before checkpoints, if you were hit by a vehicle, slipped in a stream,…
Added a new feature that was long overdue. Checkpoints. They are self-explanatory but I will describe them anyway. Before checkpoints, if you were hit by a vehicle, slipped in a stream,…
If you have been following me on twitter (@TribeGames) then you will know why it has been so long since the last update. If you don't here's why: Art. I…
As I stated in the last post, I am going to talk about the evolution of the level editor in Emerald. The editor used to be a very text heavy editor; there…
I'm finally going to show you what I have created to make levels in Emerald. This is a huge improvement compared to the one I was using before. It does almost everything the…
While I would love to improve the visuals for the game I want to make sure that the game you are playing is fun and playable. So I am always…
Finally, you can grab a friend and play Emerald together. I have now implemented multiplayer which allows two people to play Emerald. Currently there is only a cooperative mode, but…
There have been a couple of new (and old) features added to the game.The ice environment is back. I had to rebuild this from scratch because of the new engine I…
Tribe Games now has a Twitter! I will be posting things such as: what is going on at Tribe Games, the current stage of the games progress, and more. Check it…
Here is an update on the progress of the game. Holes are a new, fairly straight forward obstacle to tackle. Avoid falling into them on your way to the emerald.…
Its been awhile, but I'm back with a big update. I have been busy working over at Divide by Zero Studios on the game Vector Storm you can read more about it over at the website. As for Emerald I've been working hard updating the game and making it better. But before I go into that, I want to bring up something you may have noticed.